/07engine reel2026

engine showcase

motion reel · 33 s · own project

the brief
No brief. I wanted to show range the way game studios show off their engines: as many styles, colours, animations and kinds of 3D as fit in half a minute.
the idea
One shape, every world. A single circle runs through the whole film and every cut is a match cut on it: an N64-style beach walk, chrome, a 1-bit moon, synthwave, glass in window light, a planet made of type, and back to chrome, where it lands as the full stop of the end wordmark.

the film in six framesclick a frame to jump there

  1. 0100:02

    chrome

  2. 0200:08

    a 1-bit moon

  3. 0300:13

    synthwave

  4. 0400:19

    glass, in window light

  5. 0500:24

    a planet made of type

  6. 0600:29

    back to chrome

how it was made

Every world is real-time 3D and shader code, rendered frame by frame and edited in After Effects, with each cut on the music's grid. After my first notes two worlds were thrown out; one was replaced by the beach walk I described, in the N64 style I grew up with.

credits

idea, direction
William Hyltskog
3D, motion, edit
Pekka Cut, my own motion bot
music
“Deep Urban”, Arulo, Mixkit
nextmorph loopblender shapes